![]() ![]() Well i'm afraid thats not the case anymore. So a virtue is more often than not a sign that the rest of your run is going to be pretty easy. Stun can alway sbe useful, and this with over 100 Stun makes it possible even to stun something with 95 Stun Resist reasonable (even with the +20 Stun Resist Buff) The. It's not really something you can rely on, but one character having a virtue tends to mostly counteract the negative stress effect of another character having most afflictions in addition to the buff. At worst, it is a possible high chance stun. I've had runs where 2-3 characters all got virtues before. Seems much higher than that, about 25% in my experience. ![]() Getting him back to 0 should cure the Affliction. If the check fails, he also has a camping ability that recovers a whopping 40 stress and can perform a stress heal in combat. I'd say it has a base chance of maybe 5-10%. In theory, the Crusader is best for a Virtue build because he has trinkets that boost Virtue chance. I believe it also effectively makes you immune to death by stress, since every time you hit 100 stress you get the virtue again. This immediately drops the character's stress to about 30, plus they get extra bonuses like free healing or stress relief for the party. Sometimes, when you hit 100 stress, the opposite happens, and you get a virtue. Nasty thing like masochist where you do damage to yourself and stress the party. 0:00 / 10:55 Top 5 Beginner Mistakes: Darkest Dungeon ShuffleFM 34.9K subscribers Subscribe 10K 409K views 1 year ago It's understandable that mistakes happen in a game with as much information. Originally posted by aaron.m.barlow:When you hit 100 stress, you usually get an affliction. ![]()
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